This site is filled with loads of challenges which will engage students of all ages. In each game their is a problem to solve, and children are timed on how quickly they can do it. All games are fully interactive and don't take long to load. Just be careful which you pick as some are quick tricky. More suited to upper school.
Balance scales by using blobs. Explore how many black blobs and white blobs balance each other. Discover the rule that balances the scales with the correct number and type of blobs. For example, 2 black blobs balances 1 white blob. Find out how many black blobs balance 2 white blobs. Build a number pattern. Then use the rule to solve a problem by moving blobs to make the scales balance. Go on to balancing scales with black, white and grey blobs. This learning object is a combination of three objects in the same series.
Students identify that one item can be used to represent a value of more than one.
Students predict the numerical relationship (ratio) between two or three types of items.
Students analyse number sentences and record the equivalent relations.
Balance scales by using blobs. Using unit ratios, such as 1:3, 2: 1 or 1:4, explore how many black blobs and white blobs balance each other. Discover the rule that balances the scales with the correct number and type of blobs. For example, 2 black blobs balance 1 white blob. Find out how many black blobs balance 2 white blobs. Build a number pattern. Then use the rule to solve a problem by moving blobs to make the scales balance. This learning object is the first in a series of three learning objects.
FANTASTIC SITE for maths games - HEAPS of interactive maths games. Stop the Clock is great for time (varying levels), Power Lines is great for mathematical reasoning
Help to write articles for a local newspaper. Investigate community attitudes to a development planned for a local park. Look at development plans for the site. Interpret graphs showing results of a public opinion poll. In this scenario, the community is in favour of the proposed development. This learning object is one in a series of five objects.\n\nThe purpose of this learning object is for:\n\nStudents to decode a range of texts which state a position on the same topic. \nStudents to construct literal and inferential meaning from exposition texts. \nStudents to consider the position taken by a range of texts on the same topic. \nStudents to identify how textual choices contribute to how texts convey a point of view. \nStudents to identify bias and author's viewpoint in texts. \nStudents to use logical reasoning to match an author with a particular text.\
Look at long-term effects of development at a beach resort. Explore effects on fish stocks, coral cover, wildlife, sedimentation and coastal erosion. Consider social and economic impacts. Compare proposals to plant mangroves, cocos palms or build a sea wall. Try to maximise economic performance, environmental protection and community satisfaction. Recommend a solution and look at the long-term outcomes. This learning object is one in a series of five objects.
The purpose of this learning object is for:
Students to compare the merits of environmental mangement solutions.
Students to explore social, economic and environmental issues in a coastal management setting.
Look at long-term effects of development at a beach resort. Explore effects on fish stocks, coral cover, wildlife, sedimentation and coastal erosion. Consider social and economic impacts. Compare proposals to plant mangroves, cocos palms or build a sea wall. Try to maximise economic performance, environmental protection and community satisfaction. Recommend a solution and look at the long-term outcomes. This learning object is one in a series of five objects.
The purpose of this learning object is for:
Students to compare the merits of environmental mangement solutions.
Students to explore social, economic and environmental issues in a coastal management setting.